AI Insights · Timothy · January 2022
Top 5 Low Poly Games on Android in Costa Rica: Q4 2021
Explore the performance of the top 5 low poly games on Android in Costa Rica during Q4 2021, including insights on weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 low poly games on the Android platform in Costa Rica demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at their metrics.
Roblox experienced significant fluctuations in weekly downloads, peaking at approximately 16.3K in late September and dipping to around 6.9K by the end of October. However, downloads saw a resurgence towards the end of the year, reaching around 10.5K in the last week of December. Weekly revenue for Roblox showed a steady increase, culminating at about $7.4K in the final week of the year. The game maintained a relatively stable number of weekly active users, fluctuating between 276.8K and 302.5K throughout the quarter.
Art of War: Legions from Fastone Games HK saw a noticeable drop in weekly downloads from 2.7K in early October to just over 200 in early December, before recovering slightly to 329 in the last week of December. Weekly revenue for the game peaked at about $292 in late September but declined significantly, with a low of $46 in early November. Active users also saw a decline from 12.2K in early October to around 4.3K by the end of December.
Albion Online by Sandbox Interactive GmbH had a relatively stable performance in terms of weekly downloads, maintaining figures between 191 and 340 throughout the quarter. Weekly revenue for Albion Online remained modest, with peaks of around $104 in early November and overall consistency in the $50-$80 range. Active users ranged from 406 to 603 during the period.
Idle Lumber Empire from AppQuantum showed a varied trend in weekly downloads, starting at 2.8K in late September, dropping to 616 in mid-November, and then climbing back up to 2.6K by the end of December. Weekly revenue for the game saw a gradual increase, peaking at around $115 in mid-November. Active users also fluctuated, starting at 3.8K in late September and reaching a high of 5.8K in mid-October, before stabilizing around 4.1K by the end of December.
Botworld Adventure from Featherweight, which was released in mid-October, saw an initial surge in weekly downloads, peaking at 912 in the week of October 18. Downloads then stabilized around the 600 mark towards the end of the quarter. Weekly revenue for Botworld Adventure showed modest figures, ranging from $17 to $81, with active users starting at 391 in mid-October and rising to 939 by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.